It honestly felt like there were major ramifications for failing these, which turns up the pressure. In these phases, you’ll have to win a set amount to come out victorious in the exchange. There’s even a clever spin on boss battles, where the conversing has different phases. There are different skills you can use as well, and it can really affect the outcome of each individual scene you find yourself in. You have stats galore for each character you play as, and you use those stats to outwit your opponents. In Vampire: The Masquerade – Swansong, conversations are much closer to a combat encounter in a turn-based RPG than anything else. Now, this isn’t the same conversation mechanics you might be familiar with in other titles. But the majority of your time will be spent in conversations. A lot of the game is scouring environments for the right items you need to progress, much like a point-and-click adventure. I’ve never played a game quite like it, which is a rare thing to say in this day and age. Let’s start with the gameplay itself, though. Unfortunately, it didn’t put me in love quite the way I hoped. I was excited to finally have an entry point with Vampire: The Masquerade – Swansong from Big Bad Wolf and Nacon. I’ve definitely heard of it, and have been aware of its forays into the world of video games previously, but they’ve always eluded me. World of Darkness is a universe entirely foreign to me.
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